District Cinema × Kosmo: Redefining Virtual Production Workflows with 3D Gaussian Splatting
From The Mandalorian to Dune, LED virtual production is rewriting the rules of Hollywood filmmaking. Actors no longer perform in front of empty green screens. Instead, curved LED walls display fully realized digital worlds: Lighting, reflections, and spatial depth are all captured in-camera, in a single take.
Yet a persistent bottleneck holds this revolutionary technology back: Where do the digital scenes on the LED wall come from?
Traditionally, there were only two paths. You could build everything manually in 3D, but a city-scale environment might take a team weeks to complete. Or you could play back pre-recorded video, which always looks flat. The moment the camera moves, the illusion breaks.
Miami and Los Angeles-based virtual production studio District Cinema has found a third way. Leveraging 3D Gaussian Splatting (3DGS), they can capture real-world environments as 3D assets, import them directly into Unreal Engine, and place physical locations inside an LED volume in a fraction of the time it traditionally takes to build them from scratch.
It’s a fundamental rethink of the virtual production workflow.
District Cinema: At the Frontier of Virtual Production in LA
District Cinema is a Miami and Los Angeles-based creative technology studio focusing on pipeline integration, reality capture and virtual production, serving studio and independent production clients. Their core capability lies in bridging the gap between emerging technologies and practical production pipelines. They not only build the custom tools to support these innovations, but also guide filmmakers in adopting these new workflows, ultimately maximizing efficiency and on-set resources.
One area where this seamless integration is absolutely critical is on the virtual production stage.
Virtual production is going mainstream. According to Fortune Business Insights, the global virtual production market was valued at approximately $3 billion in 2024 and is projected to surpass $10 billion by 2032. Disney, Netflix, and other major studios are building their own LED volumes, and the USC School of Cinematic Arts has committed $25 million to a virtual production center. The technology is shifting from a premium option to a baseline requirement.
But as more studios enter the space, a bottleneck becomes impossible to ignore: the production of high-quality 3D scene assets is not keeping pace with the spread of LED stages.
Virtual Production’s Asset Shortage
No matter how large the LED wall or how precise the tracking system, none of it counts without great content on screen.
Traditional virtual production draws scenes from two main sources:
First, manual 3D modeling. Artists build environments from scratch. That means modeling, texturing, lighting, and baking. A single high-fidelity city scene can take a team weeks. The District Cinema team knows this firsthand: “Sometimes it takes us weeks to even get something that’s accurate, depending on how closely we need it to match the location and the environments that are brought in.”
Second, pre-recorded video or panoramas. This approach is faster but its lack of parallax is a fatal flaw. The moment the camera moves even slightly, the background falls apart: objects lack proper occlusion, lighting doesn’t shift with perspective, and viewers can instantly tell “it’s just a screen.” Camera movement exposes the illusion, which is why so much virtual production is limited to locked-off dialogue shots.
Paul Nester, Senior Virtual Production Specialist at District Cinema, sums up the industry’s shared challenge: everyone is searching for a scene solution that’s both fast and photorealistic. 3DGS has long held promise — but very few devices have been able to produce film-quality 3DGS data.
Until Kosmo.
Kosmo Enters District Cinema’s Workflow: From Real World to LED Wall
Kosmo integrates into District Cinema’s pipeline, and significantly improves virtual production efficiency:
Step 1: On-location scanning. A single operator walks through the target location with a Kosmo spatial camera and scans a complete scene in under 40 minutes. Its integrated camera and lidar system captures color, geometry, and lighting information simultaneously.
Step 2: One-click export. The Kosmo software automatically processes the data into high-quality 3DGS assets ready for export to mainstream creation platforms such as UE.
Step 3: Import into UE and run in real time. Drop the 3DGS asset into a UE project, and connect the camera tracking system. The scene appears on the LED wall immediately, running live at 30 FPS.
Step 4: Roll camera. As actors step into the scene and the camera starts moving, the background shifts naturally with perspective. Parallax, depth, and lighting — all correct.
Nolan sums up the workflow in a formula: Scan → Splat → Screen.
“Just to be able to scan it and just bring it in — the turnaround time is a lot faster,” says Andy Chen, Co-founder of Cinepack Studios. “The efficiency difference is huge.”
Three Core Advantages Redefining Virtual Production Visual Standards
Kosmo isn’t just fast. More importantly, its image quality meets film-grade standards.
1. True Parallax: The Scene Moves with the Camera
True parallax is a fundamental requirement in virtual production and its absence is the fatal weakness of traditional video backdrops. Kosmo generates complete 3D spatial data, not a flat panorama. As the camera dollies, pans, or pushes in, foreground and background shift with correct parallax. Objects occlude each other naturally. Spatial depth is fully preserved.
In LED virtual production, parallax is everything. Without it, the audience’s brain immediately detects the artifice. With it, actors can truly inhabit the space, and directors are free to design camera movement instead of being locked into static shots.
2. World’s First 10-Bit 3DGS Scanner: Film-Grade Color Fidelity
Film production demands color accuracy. Skin tones, foliage gradations, metallic reflections — drop a single bit of depth, and the image quality falls off a cliff.
Kosmo is the world’s first 3DGS spatial camera to deliver true 10-bit color output. That means it captures over a billion colors — 64 times as many as traditional 8-bit devices. On Cinepacks’ LED wall, Kosmo-scanned scenes display subtle color gradations — skin undertones, fabric textures, and vegetation layers — all faithfully reproduced.
“Kosmo captures in true 10-bit color. It’s the first 3DGS scanner in the world to deliver this fidelity — a key requirement for professional film pipelines,” Nolan explains.
3. Ultra-High Spatial Resolution Lidar: Pixel-Sharp Edge Detail
3DGS imagery most often breaks down at the edges. Object contours blur, architectural lines go soft, and text and signage become unreadable. The root cause is insufficient geometric precision.
Kosmo’s integrated lidar has an extremely small laser spot size, so it can precisely capture object edges and contours. In District Cinema’s testing, window frames, sculptural details, and shadow boundaries all remained clean and sharp — convincing from a distance, and holding up under close inspection.
“Kosmo’s lidar has an extremely small laser spot size. We noticed edges in the output Gaussian splats are sharp, and every surface is well-defined,” says Nolan.
Paul Nester’s first reaction to Kosmo’s results was genuine surprise: “I started seeing the Kosmo splats just a few days ago, and they look really good. As you can see behind me, they’re sharp and their color is good, and they’re also performant as well.”
Beyond the LED Volume: Terra Extends Kosmo across the Entire Production Pipeline
The Kosmo workflow doesn’t end at the LED wall. Through Terra by District Cinema, a browser-based platform built for film, TV, and commercial teams, Kosmo-scanned locations become shared digital workspaces that every department can use, from location scouting through set design to shoot day.
Terra works with Kosmo out of the box: drag Kosmo’s PLY file into the browser and share a link, with nothing to install and no plugins required. Every department can then work in the same 3D space from anywhere. For publicly shared locations, even guests without an account can join. “Capturing locations as accurate digital replicas allows crews to iterate on each other’s work during prep fully remotely,” explains Barnabas Csutak, Producer at District Cinema. “Bringing these environments into Terra gives creatives constant access to the physical spaces which completely supercharges tech scouts and guarantees everyone is on the same page before we ever step foot on location.”
Together, Kosmo and Terra give District Cinema and its clients an end-to-end workflow: scan a location in minutes, plan every detail digitally with the whole team, then bring the final asset into the LED volume. The real world becomes not just a reference, but a fully collaborative production tool.
From Weeks to Days: Rethinking the Economics of Virtual Production
Kosmo delivers more than just improved image quality. It fundamentally changes the virtual production workflow.
Time cost: From weeks to days. Traditionally, high-fidelity 3D scene modeling can take 2–6 weeks, depending on complexity and accuracy requirements. With Kosmo, scanning, processing, and importing are all done in 3 ~ 4 days. That means projects turn around several times faster and the same stage and team can handle significantly more projects per year.
Labor cost: From a team to one person. Traditional 3D modeling requires modelers, texture artists, lighters, and more. Kosmo reduces scene capture to a single operator — one person, one device, one day. For small- and mid-sized virtual production studios, this directly reduces staffing requirements and project costs.
Creative flexibility: From “locked in” to “swap anytime.” In traditional virtual production, once a scene is modeled, changing direction means reinvesting substantial time and budget. With Kosmo, switching locations is just another scan — shoot a New York street scene today, a beach tomorrow, and a mountain cabin the day after. Creative decisions are no longer held hostage by production costs.
Reusable assets: From “single-use” to “permanent digital assets.” Kosmo-scanned environments are complete 3D digital assets that are permanently storable, endlessly reusable, and continuously editable. The same location can serve multiple projects. Pickups, reshoots, and angle changes are all available on demand, with no return trips or rebuilds required.
The Future: When the Real World Becomes Virtual Production’s Asset Library
The partnership between District Cinema and Kosmo is just beginning.
For the virtual production industry, Kosmo opens a new door — the real world becomes a ready-to-use asset library. Any corner of the world can be scanned, digitized, and brought into an LED volume.
Behind this is a broader shift in content production, away from a purely virtual approach of “creating everything from scratch,” and toward a hybrid model of “digitizing the real world and creatively reworking it.” Kosmo is more than a device. It offers a complete pathway for bringing real spaces into digital creative pipelines with maximum efficiency and fidelity.
Nolan closes the partnership video with this thought: “Kosmo bridges the real world and virtual production, giving filmmakers a faster, more flexible way to bring real spaces onto a virtual stage.”
If you’re planning an LED volume project, weighing pre-visualization options, or struggling with the budget and timeline of building a physical set, Kosmo offers a proven path forward.
Explore Kosmo Solutions for Film & Media →
About District CinemaDistrict Cinema is a Miami and Los Angeles-based creative technology studio dedicated to seamlessly integrating emerging technologies into modern production pipelines. Specializing in reality capture, virtual production, and immersive content, they build custom tools and guide filmmakers through new workflows to optimize production resources. District Cinema is also the creator of Terra, a browser-based platform that enables film, TV, and commercial teams to view, plan, and collaborate inside 3D scans of real locations — from scouting through set design to shoot day.
About Cinepacks Studios
CinePacks Studios is a full-service film campus in Los Angeles, built for music videos, commercials, and content creators. Founded in 2019 by filmmakers Andy Chen and Tyler Casey, CinePacks began as a digital asset store for indie creators. It has since grown into three LA studios with ready-to-shoot sets, an XR LED volume, and gear rentals, built to make high-quality production fast and affordable at every level.
About Kosmo Kosmo is the 3D world data engine that turns real-world spaces into production-ready 3D data, combining the AI spatial camera Kosmo One and the AI-powered cloud platform Kosmo World. It gives embodied AI and world models the real-world data they need most, while empowering everyone to record the world in 3D and create immersive experiences with ease.

Other News