Kosmo captures real-world spaces at 8K spatial fidelity and delivers them directly into game development pipelines — reducing environment asset creation time, eliminating costly manual modeling, and enabling photorealistic game worlds grounded in physical reality.
Building Game Environments from Scratch Is Slow, Expensive, and Disconnected from Reality
Game environment production is among the most labor-intensive parts of development. Months of manual modeling, mesh purchases, and relighting drive costs up — while real-world references remain flat, incomplete, and impossible to import into production.
From Real-World Capture to Unreal Engine — In a Fraction of the Time
Stage 1: Scene Capture + 3DGS Computing
Capture any real-world environment with Kosmo and compute a high-fidelity 3DGS scene as the geometry foundation. Indoor environments, architectural landmarks, and natural locations become accurate, richly detailed 3D assets that anchor any game world.
Stage 2: General Relighting
Once spatial geometry is established, refine illumination with full artistic control — exploring lighting variations, time-of-day shifts, and mood changes without rebuilding from scratch.
Stage 3: Partial Lighting & Interactive VFX
Apply interactive lighting and VFX directly within Unreal, preserving spatial accuracy while layering dynamic elements — weather, destruction, ambient effects — onto a photorealistic foundation.
Stage 4: Direct Unreal Engine Pipeline
Export 3DGS data and embedded mesh to Unreal through the native Kosmo plugin — no format conversion, re-topology, or additional asset purchases. Cuts development time, reduces mesh library dependence, and maintains spatial accuracy end to end.
SUCCESS STORIES
LOREM IPSUM
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